AI Insights · Timothy · April 2022
Top 5 Turn-Based Tactics Games in Switzerland Q1 2022
Discover the performance of the top 5 turn-based tactics games in Switzerland during Q1 2022, including trends in weekly downloads, revenue, and active users.
In Q1 2022, the turn-based tactics games market in Switzerland saw varying trends across its top 5 games. Here’s a closer look at their performance based on data from Sensor Tower.
The Walking Dead No Man's Land had a mixed quarter with weekly revenue peaking at around $2.7K in the last week of December before experiencing a general decline, ending the quarter at approximately $1.2K. Weekly downloads fluctuated slightly, reaching a high of 66 in the first week of January and stabilizing around 35 by the end of March. The game maintained a steady number of weekly active users, starting at 244 and closing at 215.
Bowmasters - Multiplayer Game showed a strong performance in terms of weekly downloads, starting at 1.4K and peaking at 2.1K by the end of February. Revenue also followed an upward trend, beginning at $912 in late December and reaching $1.1K in late February. The game’s weekly active users saw significant growth, starting at 13.8K and hitting a high of 15.6K by the end of February.
FINAL FANTASY BE:WOTV experienced a volatile quarter with revenue peaking at $1.6K in the last week of March after a low of $50 in mid-March. Weekly downloads were minimal, with occasional spikes such as 14 downloads in the last week of March. The game’s active users saw a slight decline from 58 to 45 throughout the quarter.
Tank Stars had a stable quarter with weekly downloads starting at 751 and peaking at 953 by the end of February. Revenue saw a peak of $879 in mid-February, with a slight dip towards the end of the quarter. Weekly active users were relatively consistent, starting at 5.4K and ending at 4.8K.
Magic War Legends faced challenges with lower download numbers, peaking at 35 in early January and dropping to 12 by the end of March. Revenue was also modest, peaking at $948 in late December and dropping significantly to $177 by the end of March. The game’s active users fluctuated, starting at 228 and ending the quarter at 229.
For more detailed insights and data, visit Sensor Tower.